I have a different way of addressing the same problem that this feature tries to tackle. I wrote about this in an email where someone asked a similar question. Here’s an excerpt:
Will you be adding a feature that allows us to jump from area to area on the map (if I pre-draw a dungeon and several other key rooms could I quickly “jump”) to that area on the grid?
Yes! In fact, quite soon. There are many pieces involved in the mobile support I’ve started on this month (March 2020 Roadmap - #2 by johncs). One of them is compensating for mobile device’s small screen size.
Currently it’s pretty easy to make a map that exceeds what a desktop monitor can display all of fairly quickly, but it’s generally manageable since monitors are really quite large. But I think the problem will be unmanageable with mobile devices, and “getting lost” in the map will be common.
To compensate for this, I have three features planned: (1) I’m going to add “pinging” so if you click with the laser tool it’ll mark a point temporarily, (2) I’m going to add little arrow hints when a user is pinging or using their laser out-of-view and if you click/tap the arrow it will snap you there, (3) I’m going to add a minimap that will let you quickly jump to different areas of the map and allow you to orient yourself.
I think this should tidily solve the problem of getting lost, and it sounds like, also satisfy the need you’re encountering.