Hello all! First of all i would like to thank John for their amazing work on shmeppy. It has made combat in my games a breeze, and its awesome to watch it evolve as we use it, only getting better with each iteration that releases. Most of my thoughts for features have already been brought up in the forum but something i haven’t seen mentioned in detail yet is Spell Area of Effects. I’m not sure how difficult it would be to implement but here is my idea.
If memory serves, spell AOEs come in four main shapes, Cone, Line, Square, and Circle. There are alot of spells so I’m sure there are some more niche AOEs I’m missing but i don’t think they’re all that important for this use case. I’m thinking there could be a selector for which AOE is needed that will have a set shape and a scale slider for how big it needs to be based off the squares, once shape and size are properly selected you could simply click(maybe have it on hold rather than a toggle) on the point of origin for the spell to show the shape, and if it is a directional spell(i.e. Lightning bolts line or burning hands cone) you could simply have the shape follow the mouse much like the line in the measure tool works but maybe without the snapping.
I know there are more important things to get working before this would/should even be considered, but i thought it could definitely be a useful tool in the world of shmeppy at some point further down the line and once again thank you John for all your hard work, shmeppy is an amazing tool that i love using as a DM and as a player.