Currently a large token is only visible if its top-left corner is visible. See this descriptive post by @anon86052806
Tokens will continue to have an “all or nothing” behavior: either the entire token is shown to players or the token is completely hidden from players. I will not be making it so that only part of a token is shown to players.
But there are two ways to do this I am entertaining, which do you think would be better?
Token is only hidden if it’s entirely covered by fog of war, even one cell uncovered means it’s visible.
Token is hidden if any part of it is covered by fog of war, even one cell covered means it’s invisible.
0voters
For example, only the token on the left would be hidden if I went with the first option, versus both tokens would be hidden if I went with the second option:
Please share your reasoning as well if you’d like to. I’m unsure of which is better.
I feel like it makes sense to show the token if any part is visible. I imagine exploring a cavern and seeing a sharp bend ahead. As you approach you hear snoring and see the massive feet of a giant sticking out around the corner.
When you can see part of a recognizable thing, it’s logical to assume the rest of that thing exists. The alternative means the token would have a pop-in effect only as you finally rounded the corner and were right on top of the giant.
I’d go with the first option because from a usability point of view it is the least ambiguous. Hiding a token if part of it is not covered can easily be mistaken for a bug.