It used to be that the eyedropper would just sample the color that’s visible on screen. This could be surprising in various situations (ex: a cell that is under fog of war will have a slightly darker color than normal).
Now the eyedropper will sample the actual color of the object. So if you hover the eyedropper over a token that was made with the color #F00 you’re guaranteed to get #F00 back out, even if it’s under fog of war.
There’s also some bug fixes and minor speed improvements in this release.
Happy Shmepping ya’ll!