Fun fact about Fog of War in Shmeppy

You don’t have fog of war on a wet-erase mat, why have it in Shmeppy?

I disagree, kind of. When I do paper maps (2’ x3’ 1" on “easel” pads), I frequently use pieces of cardboard to simulate line of sight or perhaps better put, persistence of memory for the players.

My players have had no problems adapting to the fog of war, as implemented. It’s honestly one of the best features of schmeppy. For us “view as player” is a killer feature.

IDK if a dynamic fog is necessary, but the pain of a player dropping a token into the fog is all too real.

Is the fix worth the pain though? Ideally, players should be able to see their tokens regardless. That however means you need to make player tokens different from others and that leads to more special cases…

I’m not sure the complications that requires are better than the simplicity we now have.

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